Summary: In this Lovecraftian turn based dungeon crawler you train and equip adventurers with various skill sets. Combat is turn based and relatively easy to learn, if hard to master. Death is permanent and a battle can turn on a single event. The sanity of your characters is as important as their physical health.
Let me be clear, DD is not your friend. If you are a casual gamer looking for a “good-time” challenge then this game will grind down your spirit and spit in your face. The game can be seemingly unfair and forgiving.
If I had one real complaint it is that after playing a few times it starts to become obvious when things are starting to go to hell in a hand basket. The game makers should have done a better job of screwing you without it being so obvious.
DD is a game to both love and hate. It can be fantastic or simply horrible depending on the mood of the game engine. This is probably it’s greatest gift and it’s biggest fault.
In all fairness, I played the game through it’s Beta development stage into it’s maturity. So it is only natural that I was beset with some bugs, uneven game balance and less than smooth interface. Somehow with a game as raw as DD this didn’t seem to matter.
DD is brutal, unforgiving with a real sense of accomplishment between the F-bombs and rage quits.